Paladin Skills

From Revelation Wiki
Jump to: navigation, search


Active Skills

Bash

Requires level: 15
Caps at level VI
Effect: + 0.8 second stun per point.
12 seconds re-use time.

Protect

Requires level: 42
Requires Shields V
Caps at Level III
Effect: +10% chance per point to block an attack on another with your shield.
15 seconds re-use time.

Double Edge

Requires level: 57
Caps at level VI
Effect: Weapons will strike an additional time.
-20% weapon damage while active.
Lasts 16 seconds with 7 additional seconds per point.
3 minutes re-use time.

Crusader's Stance

Requires Level: 60
Requires Shields IX
Caps at level X
Effect: Each successful block of your shield gives a haste bonus.
20 + 3%/point chance to gain 3% bonus haste, and 10 + 2%/point chance for that block to gain another 3% haste, for a total of +6% haste.
Bonus haste exceeds haste cap by 10% per point.
Reuse timer reduced by 12 seconds per point.

Desperation

Requires level: 80
Requires Combat Precision III
Caps at level VII
Effect: + 50% melee damage bonus
+10% absorb bonus
Activates at 8% life + 3% life per point
Lasts 30 seconds
2 minutes re-use time.

Shield Stance

Requires level: 85
Caps at level 6
Require skill Shields 10
Require skill Phalanx 3
Effect: Block chance reduced to 0.
Effect: Unable to be Critical Hit
Effect: Melee Damage taken reduced by 3% per point.
Effect: Lasts 20 seconds
Effect: 60 second re-use timer, -3 seconds per point

Strike of Justice

Requires level: 92
Requires Combat Precision VI
Requires Battle Mastery V
Requires Double Attack V
Caps at level IV
Effect: Performs a Strike onto the target generating large agro. One strike for every point in this skill.
3 minutes re-use time.

Virtuous

Caps at level III.
Requires level 100.
Requires AA 20.
Melee attacks restore 2% mana per point.
Lasts 20 seconds.
2 minute re-use time.

Passive Skills

Shields

Requires level: 1
Caps at level X
Effect: + 3 block bonus per point

Hammers

Requires level: 1
Caps at level X
Effect: Improves your ability to wield and do damage with hammers

Dodge

Requires level: 6
Requires: Agility
Caps at level II
Effect: + 3% Dodge bonus per point / +4% Possible Dodge bonus per point based on agility.

Improved Vitality

Requires level: 10
Caps at level VI
Effect: + 2% Life bonus per point
+1 hp regeneration for every 10 player levels per point.
A level 100 Paladin would gain 10 hp regen per point.

Enrage

Requires level: 12
Caps at Level III
Effect: + 33% agro generated on melee attacks per point.
Adds bonus agro for damage mitigated by enemy defenses. The more damage the enemy mitigates the more agro will be generated.
Enrage will now also generate agro if an attack is evaded of 5% of the player's minimum damage per point.

Prayer

Requires level: 20
Caps at level IV
Effect: +3 mana regen per point
+ 1 melee damage, per 3 player levels.
This means that a level 100 Paladin would gain 33 damage per point in Prayer.

Divine Focus

Requires level: 20
Caps at Level IV
Effect: - 2% spell mana cost on all spells per point
Adds 1 focus for every 10 player levels per point
A level 100 Paladin would gain 10 focus per point.

Parry

Requires level: 28
Requires Strength and Agility
Caps at level VI
Effect: + 2% parry bonus per point / +4% possible parry bonus per point

Magic Resistance

Requires level: 35
Caps at level V
Effect: + 5% resistance to fire, ice, earth, air, light and dark spells per point

Double Attack

Requires level: 40
Caps at level VI
Effect: + 4% chance to hit twice with your weapon per point

Stability

Requires level: 45
Caps at level V
Effect: + 8% stun resistance bonus per point / + 2% chance per point to land a Bash with 100% accuracy

Riposte

Requires level: 45 Requires Parry V Requires: Strength and Toughness Caps at level III Effect: + 3% riposte bonus per point. +4% possible riposte bonus per point.

Battle Mastery

Requires level: 50
Caps at level V
Effect: - 2% penalty to enemy's absorb per point.

Phalanx

Requires level: 55
Requires Shields VIII
Caps at level III
Effect: Generates agro every time you block an attack on yourself or on the player that you are protecting from a mob.
The agro generated by Phalanx is modified by 0.5 agro per player level, per point.
This means that a level 100 Paladin would gain 50 agro per block, per point in Phalanx.

Triple Attack

Requires level: 65
Requires Double Attack V
Caps at level III
Effect: + 4% to hit an additional time with your weapon per point. Does not require a Double Attack to activate.

Witness to the Word

Requires level: 70
Requires Divine Focus II
Caps at level X
+ 4 spellpower to healing spells per point.
+ 50% agro generation by damaging spells and self-healing spells per point.
+ 25% agro when healing someone else per point.
+ .1 seconds added to spell stuns per point.

Combat Precision

Requires level: 75
Caps at level VIII
Effect: + 3% accuracy bonus per point.
Rampage
Requires level: 85
Requires Battle Mastery V
Caps at level V
Effect: Increases damage by 3% per point.