Boss Ability Glossary
- 1 Skills
- 2 Procs/Spells
- 2.1 Absolute Zero
- 2.2 Ancient Prison
- 2.3 Animus Vorus
- 2.4 Appaling Horror
- 2.5 Aria of Death
- 2.6 Armor of Sorrows
- 2.7 Asphyxiate
- 2.8 Beastial Fury
- 2.9 Benedictine Strength
- 2.10 Broken Chains
- 2.11 Cascade
- 2.12 Choir of Mayhem
- 2.13 Cold Spines
- 2.14 Cloud of Pestilence
- 2.15 Consumption of Life
- 2.16 Crystal Shift
- 2.17 Curse of Sorrows
- 2.18 Curse of Torment
- 2.19 Death Touch
- 2.20 Deathshave
- 2.21 Devastation
- 2.22 Dragon Tail Swipe
- 2.23 Earthfury
- 2.24 Earthquake
- 2.25 Emerald Shift
- 2.26 Evaporate Strength
- 2.27 Eviscerate Soul
- 2.28 Exhaustion
- 2.29 Fencing Lunge
- 2.30 Fencing Swipe
- 2.31 Flameguard
- 2.32 Frost of Eternity
- 2.33 Frozen Oblivion
- 2.34 Frozen Soul
- 2.35 Granite Shift
- 2.36 Hellfire
- 2.37 Hellstorm
- 2.38 Hinder
- 2.39 Horrid Pestilence
- 2.40 Ignorance of Aggression
- 2.41 Immolation
- 2.42 Jagged Spines
- 2.43 Knockout
- 2.44 Lifeshave
- 2.45 Obsidian Shift
- 2.46 Pirate Beacon Flare
- 2.47 Prism of Sorrows
- 2.48 Raoras Condemnation
- 2.49 Ruby Shift
- 2.50 Soul Feast
- 2.51 Spell Reflection
- 2.52 Starfall
- 2.53 Storm of Poison
- 2.54 Symphony of Destruction
- 2.55 Terran Upheaval
- 2.56 Terror Spines
- 2.57 Touch of Evil
- 2.58 Unquenchable Thirst of Souls
- 2.59 Uncontrollable Fear
- 2.60 Vesamau's Contempt
- 2.61 Vortex of Mana
- 2.62 Vortex of Stamina
- 2.63 Werewolf's Curse
- 2.64 West Wind
- 2.65 Wrath of Verinae
Passive Skill which gives the boss a chance to gain one attack for every offensive spell that is casted.
Bosses with Arcane Revenge: Vesamau the Sleepless.
Exactly the same as the Warrior skill Berserk. However, the boss version generally has more haste/damage increase and less drawbacks than the player version. Players with stuns, especially Bash, will find their stuns significantly more effective during Berserk. While the boss may be more vulnerable when this skill is active, they will easily have the potential to kill the tank, and slaughter the rest of the group before anything can be done.
This skill allows the boss to counterattack whoever it is attacking for every offensive spell cast against it.
Bosses with Counter: Vesamau the Sleepless.
Counter-Impale is a skill which some bosses have which allows them to Counter-Impale an Impale Assassin who uses Impale on them. The Counter-Impale is not 100% though, so Impale Assassins can sometimes get away with it, but do keep in mind the stronger the boss, the more likely you're going to be Counter-Impaled. One Counter-Impale will kill any assassin, no matter what defensive enhancements it has.
This skill was removed a few updates ago (likely 0.38).
Bosses with Counter-Impale: none
Critical Hit provides an opportunity for the boss to hit for twice the usual damage. It's noted that the higher the tier, the more often the boss will make a Critical Hit.
Bosses with Critical Hit: Salisenor the Asadric Lord, Frostwind the Silverspire Dragon, Warlord Greeanjok, Warboss Deg, Tarnael'dar, Sedgeway the First, Barakhorn the Hopeslayer, Ralothaxxias the Dracolich, Calick'Gon of the Earth, Vesamau the Sleepless, Demon Garel, Guardian of Sorrows, Terminax The Shadow Keeper.
When the boss is low on health, it will enter a state called Desperation. During Desperation, the bosses damage, accuracy and evasion will significantly increase. At what percentage mobs enter Desperation varies between different bosses.
Bosses with Desperation: Asadric Sea Dragon, Salisenor the Asadric Lord, Frostwind the Silverspire Dragon, Warlord Greeanjok, Warboss Deg, Tarnael'dar, Sedgeway the First, Meelium the Druid Sage, Barakhorn the Hopeslayer, Ralothaxxias the Dracolich, Calick'Gon of the Earth, Talos the Lost Demon Garel, Guardian of Sorrows, Terminax, The Shadow Keeper, Skull Devourer
Double Edge will allow the boss to hit at twice the speed they normally do for a short period of time. Expect to take more damage while a boss is in DE and keep an eye on the health of the tank in order to ensure it has enough health to sustain the damage during a bosses DE.
Evade increases a bosses dodge rate. Expect to hit less when a boss evades and keep in mind that your agro build up won't be significant on the tank unless the tank's accuracy is decent.
Revenge, just like the player skill, will increase the bosses riposte significantly. It is highly advised that all meleers within the group stop attacking while the boss is in Revenge mode, otherwise they will be riposted very often and will possibly be killed in the process. Revenge does not last long, so keep an eye out for the message that states the boss has finished Revenging.
Bosses with Revenge: Salisenor the Asadric Lord, Warlord Greeanjok, Barakhorn the Hopeslayer, Ralothaxxias the Dracolich, Talos the Lost Vesamau the Sleepless, Demon Garel, Guardian of Sorrows Skull Devourer
Shoulder Charge is a skill that causes a 10 second stun to a random person in the room. The stun is resistable, but speccing stunresist at this level is not very common, except maybe for warriors.
Bosses with Shoulder Charge: Salisenor the Asadric Lord
War Stomp is a skill that certain bosses have which allows them to stun everyone within the room. The stun time varies from different bosses, but if you are using one healer, it is recommended that either the tank has the ability to survive the stun, or you have a backup healer in another room ready to heal when the stun takes place. Stability and any other sort of stun resistance has no effect against this skill.
This spell will cause the target to be debuffed for 21 seconds (-25% ice resistance,-3 stun immunity, -stun resistance). At the end of the spell, another spell called Zero Frost will be cast with a 100% success rate and is a massive single damage strike. It cannot kill you if the damage exceeds your current health, but it will bring you down to 1 hp, allowing a simple melee strike or spell to kill you off. This spell can also be deceiving and it's recommended you keep the tank at full health as much as you can, but keep in mind healing agro generation.
A 10 seconds damage dot that hits every second causing from 49 to 8k damage per tick. It's an ice spell. You also don't see the damage on the client.. it's an invisible dot. There is also a -stunresist component that makes the boss' bash extremely bothersome.
Bosses with Ancient Prison: Guardian of Sorrows
This spell is a %-damage spirit-type spell. It will hit the target for approximately 25% of their total life, and it is advised that healers be aware when Animus Vorus strikes, so they can heal as necessary.
Bosses with Animus Vorus: Demon Garel (proc)
-64 absorb, -787 damage, -20 dark resistance for 1:00 minutes
Bosses with Appaling Horror: Demon Garel (proc)
Aria of Death
Extremely high room damage proc. Intended to kill everybody in the room.
Bosses with Aria of Death: Maestro Gormand (spell)
Armor of Sorrows
A huge defense boost and also a damage boost for the boss.
Bosses with Armor of Sorrows: Guardian of Sorrows
An air-type damage spell, Asphyxiate has no other effects aside from the damage.
Bosses with Asphyxiate: Talos the Lost (proc)
This spell will give an increase to haste and damage to the boss that procs it. The proc is activated when the boss hits its target.
Bosses with Beastial Fury: Blackfang (proc)
Basically the same as the Redeemed proc Benedictine Strength (Proced by House of Light). We are assuming, Terminax has Benedictine Strength XVI. Buff Duration 26 Minutes. Adds Strength and Toughness.
Bosses with Benedictine Strength: Terminax
DAMAGE (about 4500 damage), -15 dark resistance for 0:10 minutes
Bosses with Broken Chains: Demon Garel (proc)
This is more or less a large ice-based single time DoT. It does roughly 10,000 damage to a regular player, and likely has some form of debuff tied into it.
Bosses with Cascade: Rion of the Council (spell)
Choir of Mayhem
This is a short room debuff of -100 spellpower, -150(?) haste. Mana users are advised to not waste mana during Choir, unless it's on non-spellpower influenced spells or essential spells to keep people alive.
Bosses with Choir of Mayhem: Maestro Gormand (cast)
A room debuff ice-spell for -525 agi, and dealing damage.
Bosses with Cold Spines: Guardian of Sorrows (proc)
Cloud of Pestilence
A room poison spell effect, giving -50 disease and a sizable DoT.
Bosses with Cloud of Pestilence: Terminax (petspell)
Consumption of Life
This spell is a single target lifetap. It will allow the boss that has it, to replenish it's health by recovering 70% of the damage it causes to the single target. Being a spirit type spell, it is impossible to obtain Spirit resistances from items. In order to gain Spirit resistances, a tank must gain EAs on the + resistance in order to have spirit resistance.
Bosses with Consumption of Life: Sedgeway the First (cast).
This spell enhances the boss by giving it a bonus to spellpower and Light resistance. Only one Shift bonus occurs at any one time.
Bosses with Crystal Shift: Calick'Gon of the Earth (proc)
Curse of Sorrows
A room debuff that lowers focus by quite a lot and boost spellagro. It only affects one person at a time.
Bosses with Curse of Sorrows: Guardian of Sorrows
Curse of Torment
Every time the target with Curse of Torment active hits a target, there is a change it will sustain a sizable amount of damage from doing so.
Bosses with Curse of Torment: Skull Devourer (proc)
This spell produces immense damage, usually killing its target. Only those with massive amounts of health may be able to survive the effect of this spell. There is little you can do about this spell other than cast Salvation from Death or Ressurect the dead party member
Bosses with Death Touch: Vesamau the Sleepless (proc)
-2019 life for 2:05 minutes. Overwrites Purity of Soul.
Bosses with Deathshave: Demon Garel (proc)
-10 SKILL Channeling, -10 SKILL Divine Focus, -6 SKILL all weapon skills, -130 agility for 2:00 minutes
Bosses with Devastation: Demon Garel (proc)
Dragon Tail Swipe
This is a room stun+dmg that has a 2.5 sec stun and does roughly 500 base damage.
Bosses with Dragon Tail Swipe: Asadric Sea Dragon (proc)
This is the best version of the earth-type roots that Wizards can have, only on a boss, its effects are a lot stronger, and the -fireresist of Earthfury should be taken into account when tanking.
This spell damages and stuns everyone in the room. Being earth based, it is recommended you have Earth resistances to lower the damage taken aswell as the stun time. Stability and stun resistances does have an effect on the stun time this spell causes.
Bosses with Earthquake: Calick'Gon of the Earth (proc)
This spell enhances the boss by giving it a bonus to accuracy and Air resistance. Only one Shift bonus occurs at any one time.
Bosses with Emerald Shift: Calick'Gon of the Earth (proc)
This spell does the same thing as the enchanter spell, it lowers damage and strength.
Bosses with Evaporate Strength: Asadric Sea Dragon (spell)
This spell is similar to Consumption of Life, except the boss will replenish it's health by recovering 82% of the damage it causes to the single target. Also, ES will have a focus and dark resistance debuff attached. Since it is a spirit-type spell, it is very difficult to resist against it.
This spell is exactly the same in general effect as the Enchanter's version, but significantly stronger. Exhaustion is an ice-type spell that heavily debuffs both strength and damage.
Bosses with Exhaustion: Maestro Gormand (cast)
This proc does roughly 300 dmg, it is the stronger version of the proc.
Bosses with Fencing Lunge: Salisenor the Asadric Lord (proc)
This proc does roughly 100 dmg, it is the weaker version of the proc.
Bosses with Fencing Swipe: Salisenor the Asadric Lord (proc)
This spell will increase a mob's fire resistance, but lowers its ice resistance. It is recommended you take advantage of this by bringing along a wizard with ice stun spells for increased stun times.
Bosses with Flameguard: Greeanjok Inquisitor Darjuk (spell)
Frost of Eternity
This spell will cause damage and stun for a significant amount of time depending on your Ice Resistances. More Ice Resistance will diminish both stun time and damage taken.
This spell is little more than a stronger Absolute Zero without the after-effect of damage. It will easily cripple or nullify anyone's iceresist, while cutting into their stunresist as well.
Bosses with Frozen Oblivion: Rion of the Council (spell)
Frozen Soul is a moderate stun/damage ice proc, but also has the effect of debuffing some haste as well.
Bosses with Frozen Soul: Ralothaxxias the Dracolich (proc)
This spell enhances the boss by giving it a bonus to armor and Earth resistance. Only one Shift bonus occurs at any one time.
Bosses with Granite Shift: Calick'Gon of the Earth (proc)
This spell will cause immense damage and can be twice as devastating due to the Critical: Fire skill. Fire resistances are a must against the bosses that casts this spell.
Hellstorm is a room fire proc. Similar to UToS, except there is no lifetap gained from this spell. One big difference is that Hellstorm produces a lot more damage than UToS. Fire resistances and PoS casted on all players in the boss run, with a rain druid casting Rain is very useful to counter this spell.
Hinder does the same thing as the Enchanter's spell. It lowers your haste and armor.
Bosses with Hinder: Asadric Sea Dragon (spell)
Similar to Werewolf's Curse, mentioned above, except more potent. The disease produced by this spell is far more superior than Werewolf's Curse. It is recommended you have high Dark resistance to counter this effect.
Bosses with Horrid Pestilence: Barakhorn the Hopeslayer (cast), Ralothaxxias the Dracolich (cast) and Vesamau the Sleepless (cast), Demon Garel (cast), Maestro Gormand (cast), The Shadow Keeper (cast), Guardian of Sorrows (cast).
Ignorance of Aggression
This spell causes the target to lose points in Enrage, thus causing the target to produce less agro than they usually do. It is important to take note of this, as less agro produced by your tank results in your damages stealing agro more readily. There's not much you can do about this spell other than wait for it to subside and carry on.
Bosses with Ignorance of Aggression: Vesamau the Sleepless (cast)
The fire-version of Cascade, Immolation is also a powerful, fire-based single time DoT. While the effect lasts, it will debuff fireresist, and stacks with Earthfury.
Bosses with Immolation: Rion of the Council (spell)
A buff that gives a damage shield to the boss. Every melee hit received will cause life loss to the damager.
Bosses with Jagged Spines: Guardian of Sorrows (buff)
-200 stun resistance
Bosses with Knockout: Raoras the Deceiver
This spell debuffs both toughness and absorbcap from the target, causing it to have vastly reduced life, armor and absorb. In the case of a tank, it will cause him/her to be unable to sustain as much damage as before. It is likely that Lifeshave overwrites the Purity of Soul spell.
Bosses with Lifeshave: Demon Garel (cast)
This spell enhances the boss by giving it a bonus to absorb and Dark resistance. Only one Shift bonus occurs at any one time.
Bosses with Obsidian Shift: Calick'Gon of the Earth (proc)
Pirate Beacon Flare
This spell disracts every person in the room and puts a -25 acc debuff on everyone for about 20 seconds.
Bosses with Pirate Beacon Flare: Salisenor the Asadric Lord (spell)
Prism of Sorrows
A spellpower and resistance buff. The gain of sp is supposed to be 20% out of despo and 40% at the middle of it.
Bosses with Prism of Sorrows: Guardian of Sorrows
Bosses with Raoras Condemnation: Raoras the Deciever
This spell enhances the boss by giving it a bonus to haste and Fire resistance. Only one Shift bonus occurs at any one time.
Bosses with Ruby Shift: Calick'Gon of the Earth (proc)
This spell is similar to Consumption of Life, except the boss will replenish it's health by recovering 76% of the damage it causes to the single target.
Bosses with Soul Feast: Tarnael'dar (cast)
Exactly the same as the Spell Reflection Enchanters get. No differences for the boss version, only it is cast on itself, rather than on a given target.
Bosses with Spell Reflection: Talos the Lost (proc)
This spell will cause large fire damage in 6 second intervals. It cannot kill you if the damage exceeds your current health, but it will bring you down to 1 hp, allowing a simple melee strike or spell to kill you off. This spell can be deceiving and it's recommended you keep the tank at full health as much as you can, but keep in mind healing agro generation.
Storm of Poison
This spell will cause large dark damage in 4 second intervals. It cannot kill you if the damage exceeds your current health, but it will bring you down to 1 hp, allowing a simple melee strike or spell to kill you off. This spell, being dark, can have its damage decreased by having more Dark resistances.
Symphony of Destruction
A room spell that causes an 8 second stun and about 5k damage. Largely unresistable.
Bosses with Symphone of Destruction: Maestro Gormand
This spell is a room root, damage and absorb debuff. It will prevent anyone from being able to leave the room, but will also significantly debuff damage and absorb to the entire group. This spell is what makes Calick very difficult to pull off with just melee. In order to counter this effect, it's recommended you bring along a few offensive casters. This spell is Earth based, so having Earth resistances helps lower the damage debuff.
Bosses with Terrain Upheaval: Calick'Gon of the Earth (proc)
Terror Spines deals damage to everyone that lands a melee hit against the boss. This includes use of skills such as Bash and Kick.
Touch of Evil
Room damage spell, for about 5k damage.
Bosses with Touch of Evil: Maestro Gormand (petspell)
Unquenchable Thirst of Souls
This spell is a room lifetap. It will allow the boss that has it, to replenish it's health by recovering 50% of the damage it causes to the entire group. It is very important to understand that the damage sustained by this spell can be quite deadly to an unsuspected group. It is advised that all members be buffed with a life enhancing buff, usually Purity of Soul, in order to survive the effects of the spell. Also a Rain Druid becomes very handy for replenishing the group's health.
This spell is a debuff that will cause the target to lose significant amounts of absorb and damage. It is important to not underestimate this debuff, as you'll find yourself as a tank, very 'squishy' and will take damage a damn lot quicker than you would normally. It is very important that you obtain Dark resistance in order to diminsh the effects of this debuff. It will take a fair bit of Dark resistance in order to resist the absorb part of UF. Another useful way to counter this spell is to use the Paladin buff, Seal of Impenetrability.
Bosses with Uncontrollable Fear: Tarnael'dar (cast), Barakhorn the Hopeslayer (cast), Ralothaxxias the Dracolich (cast), Vesamau the Sleepless (cast), Guardian of Sorrows (cast) and The Shadow Keeper (cast).
This spell is a room spellpower debuff. It can decrease the room's spellpower by 60 or 150, depending on which spell procs. This spell can be countered by the Sermon of the Righteous buff. Unfortunately the spell which debuffs 150, will override the SotR buff at the time, but SotR can be recasted and override it once more.
Bosses with Vesamau's Contempt: Vesamau the Sleepless (proc)
Vortex of Mana
This proc drains all of its target's mana. It has no effect whatsoever against those without any mana.
Bosses with Vortex of Mana: Terminax (proc)
Vortex of Stamina
This proc renders the target to become completely ineffective melee-wise, through a massive damage and strength debuff. It is useless against a target that is not melee-based, or attacking. (Even bow rangers and impale assassins will do double-digit damage)
Bosses with Vortex of Stamina: Terminax (proc)
This spell will disease the person taking agro from the boss. Disease will decrease the efficiency of healing spells casted on the target that is diseased. It is recommended you have a very good healer, or more than one healer in order to avoid being caught by this debuff. Werewolf's Curse is a dark spell type, therefore Dark Resistance will decrease the effect of the disease.
Bosses with Werewolf's Curse: Blackfang (proc)
This spell is like an enhanced Restoration of the Grove. It will heal the boss every 4 second intervals. There is not much you can do about this spell, but it will keep Meelium alive longer when he starts to cast this spell.
Bosses with West Wind: Meelium the Druid Sage (cast)
Wrath of Verinae
This spell is an air type spell that causes damage similar to how it does when a player casts it. It has a chance to cause a chain of damage spells which cause less damage each time another successfully occurs in the chain. There is only one boss that has this spell and the proc rate is fairly drastic. It is important the tank has decent Air resistance in order to not take too much damage from this spell.
Bosses with Wrath of Verinae: Meelium the Druid Sage (proc)